Mosswhim · World engine demoGarden sprite workshop →

Owner-supplied artwork · visual preview

Shed and workshop sprite pack

Inspect three complete buildings, their authored outward-opening door frames, and the extracted parts and reusable prop art. Controls change this preview only; they never change world doors, portals, objects, or history.

Brown workshop garage

560 × 396 px
Ground baseline: 376 pxRoot pivot: 0.5, 1Opaque open-state interior · props baked into endpoint art

Outward door movement

No world state changes
Left doorleft hinge · outward swing · 8 authored frames
Right doorright hinge · outward swing · 8 authored frames
110 ms / frame · non-looping · holds final endpoint

The two leaves share the supplied full-building animation. This inspector clips that artwork into separate left and right preview controls; it is a visual convenience, not a calibrated hinge rig or a physical door implementation.

Layers and reusable props

21

Toggle parts to include them in the isolated-parts view. Crops use their listed dimensions and bottom-centre pivot hint. Their positions, z-order, and named prop sockets are not calibrated in the flattened source, so these images are not overlaid on the assembled building.

Structural and visual layers

Reusable interior props

Named prop sockets: none authored for this pack. The preview shows the normalized pivot hint and marks all positions as requiring calibration. Props are art references, not world object instances or stocked inventory.